USE: Enter a number and press GO. This display will count down that number until 0.
This program demonstrates basic use of ALPHA STOP and program loops.
USE: Enter degrees Fahrenheit and press GO. The display will show the equivalent degrees Celsius.
This program demonstrates how to do basic math calculations using registers.
USE: Turn printer on. Enter month (1-12), press GO. Enter dat (1-31), press GO. Enter 4-digit year, press GO. Display will show 0-6 for Saturday through Friday. Prints month, day, and year as they are entered, then prints result.
Uses a formula known as "Zeller's Congruence" to compute the day-of-week.
USE: Enter a number and press GO. The display will show the result of N!. Note, N! or "N Factorial" is the product of
N * (N-1) * (N-2) ... * 1
This program is from Rick Bensene's Old Calculator Museum, http://www.oldcalculatormuseum.com/wang600.html.
USE: Turn on Printer and press GO. The program still start at 2 and print all prime numbers.
This program is from Alf Urban, http://www.genealpha.de/wang/.
The OutputWriter window should appear with the text "Hello World!" printed on it.
This program demonstrates how to print a text string to the OutputWriter.
The OutputWriter window should appear and a graph of a sine wave is plotted on it. Note, the plotting takes up to a minute to complete, however progress should be visible as it is being plotted. The default OutputWriter window is not large enough to show the entire graph, so it may be resized as desired.
This program demonstrates a very simple graphing program, using fixed scaling. It is tailored to plotting functions that fit within a -1 to +1 range of 'f(x)' and a 0 to 360 range if 'x'.
USE: Optionally enter a random number (use decimal places), then press GO. The number 500 should appear on the display. This is your bank. Enter a bet and press GO. The first dice roll will appear for 0.5 second. If it is a win, the display will flash for 0.5 second and then you will see your new bank and can enter a new bet. If it is a lose, the display will blank for 0.5 second and then you will see your updated bank and can bet again. If the number is a "point", then repeated dice rolls will display for 0.5 second each, and the appropriate action taken (win, lose, repeat).
This program demonstrates use of the random number generator and simple game simulation. It also shows use of "special effects" like making the display flash without aborting the program, and making the display blank.
Calendar for the given month/year should appear on the OutputWriter window.
Set the "f(x)" pushbutton down (on). Use the keys "00" - "15" to enter hex digits, the decimal value will accrue on the display. Use PRIME or CLEAR DISPLAY to start a new conversion.
The pattern described in the example should appear, namely a swirl pattern of colons, asterisks, and periods.
The graph of a sine wave, with axii and labeling, will appear on the plotter window.
The graph of the temperature data, with axii and labeling, will appear on the plotter window.
A tabular list of the datapoints in the tape image will be printed.
The complete character set, in three different sizes, will be drawn on the plotter.
The program repeats indefinitely, until PRIME is pressed on the calculator. If the client disconnects, the program will still be running and a new client can be connected (although in that case the prompt is not re-printed).
Required by some of the above programs.